Reference · A–Z

Terms From the Test Floor

The vocabulary producers, translators and testers use when they talk about localized builds, defined in plain English.

B

Back-translation
A literal English rendering of a target-language string, added to bug reports so non-speakers can judge the problem.
Bidi (bidirectional text)
Text mixing right-to-left scripts such as Arabic or Hebrew with left-to-right content like numbers or Latin names, governed by Unicode UAX #9.

C

CAT tool
Computer-assisted translation software that manages translation memory and termbases, such as memoQ, Trados or Phrase.
CLDR
The Unicode Common Locale Data Repository: the reference for plural rules, date and number formats per locale.
Context screenshot
An image supplied to translators showing where a string appears; the cheapest way to prevent mistranslation.
Culturalization
Reviewing and adapting content, imagery and assumptions so they are appropriate for a target culture.

F

Font fallback
A secondary font used when the main one lacks a glyph; poor fallback shows as empty boxes, often called "tofu".
Functional localization testing
Checking locale-dependent behaviour: formats, input methods, sorting, layout direction and audio switching.

H

Hardcoded string
Text embedded directly in code or art instead of a translatable resource file, so it cannot be localized.
Honorific
Grammatical or lexical markers of respect, such as Japanese keigo or Korean speech levels.

I

i18n (internationalization)
Engineering a game so it can be localized: externalised strings, Unicode support, flexible layouts.
ICU MessageFormat
A syntax for messages with plural, gender and select variants.
IME
Input method editor, used to type Chinese, Japanese and Korean characters; name-entry screens must support it.

L

l10n (localization)
Adapting a product for a specific language and market.
Loc kit
The package handed to translators and testers: strings, glossary, style guides, references and builds.
Lotcheck
Nintendo's certification process for software released on its platforms.
LQA
Linguistic quality assurance: native-speaker testing of translated text in the running game.

M

MQM
Multidimensional Quality Metrics, a framework for classifying and scoring translation errors.

P

Placeholder (variable)
A token such as {0} or %s replaced at runtime by a name, number or item.
Pseudo-localization
Replacing source text with expanded, accented dummy text to find layout and hardcoding problems before translation.

R

Regression
Re-testing after fixes to confirm they worked and broke nothing else.
Register
The level of formality in speech, from intimate to ceremonial.

S

Severity
The impact rating of a bug, commonly critical, major, minor or preferential.
Sim-ship
Simultaneous shipment of all language versions on the same release date.
String freeze
The point after which source text stops changing except through tracked requests.
String ID
The unique key identifying a text resource, essential in every bug report.

T

Termbase / glossary
The approved list of key terms and their translations per language.
TM (translation memory)
A database of previously translated segments reused for consistency.
TRC
Technical Requirements Checklist, Sony's certification requirements for PlayStation titles.
Truncation
Text cut off because it exceeds its container.

X

XLIFF
XML Localization Interchange File Format, the standard exchange format for translatable content.

Go to the FAQ